Difference between revisions of "Dust Devil"

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(Forms of dust devils)
(Forms of dust devils)
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<br>'''terracotta shards''' = Bes Pelargic, Tuna Walk
 
<br>'''terracotta shards''' = Bes Pelargic, Tuna Walk
 
<br>'''terrified drop bears''' = AM, Hat high altar
 
<br>'''terrified drop bears''' = AM, Hat high altar
 +
<br>'''tiny purple flowers''' = Pishe's chamber (divine hand)
 
<br>'''towels''' = AM, Pishe gardens
 
<br>'''towels''' = AM, Pishe gardens
 
<br>'''toy pirates''' = Genua, Eastern Docks
 
<br>'''toy pirates''' = Genua, Eastern Docks

Revision as of 15:42, 27 March 2010

Dust Devil
GP Cost 50/75/100/125/150/...
Learnt At 55 in faith.rituals.misc.area
Skills Used faith.rituals.misc.area and faith.rituals.offensive.area
Requirements Symbol
Granted By Pishe, Gufnork, Gapp, Sandelfon, Fish, Hat, Sek
Best Baton(s)

Any

Best Cane

Any


Summons a whirlwind to fight on your behalf.

Description

Performing this ritual causes a whirlwind to form, its composition depending on where it is summoned (There are at least 350 different types, ranging from leaves, to cat fur, to metal fragments, to pure faith, to the good old dust devils). After recent changes, the number of devils you can summon has been capped on two. Trying to summon a second dust devil and failing may lead to the first dust devil slipping out of your control and dissipating. Dust devils will join you in combat as they will 'assist', and can also be "order"ed to attack. Doing so will cause you to become involved in the combat as well.

Dust devils reduce the amount of xp you will get from kills, though this may be countered by the ability you will have to kill things tougher and in less time. Dust devils are unable to protect and mediocre at dealing damage, so their use is limited.

The progression of the sizes is: Tiny, small, average, large, huge, gigantic, colossal, enormous, humongous, and unbelievably large.

You can refer to a specific priest's dust devil by prefacing "devil" (or "whirlwind", "summon", "minion", "creature") with the priest's name.

l warrax whirlwind

Help File

This ritual summons a dust devil to follow your orders. It will attack if ordered, though not the servants of gods. It will not protect or defend the priest summoning it. A priest can only control two dust devils at a time. Performing this ritual requires use of a holy symbol consecrated to your deity.

Example

> perform dust devil

You find it more difficult to perform dust devil because you are a creator. However, this is mitigated by the fact that you are a creator.
You raise your hands, and swirl them about.
You speak the holy word of Fish.
You summon a dust devil.
Use "order" to command it.
The wind picks up a bit and starts swirling. Dust and debris in the area come together to form an unbelievably large whirlwind of leaves.

Granted By

Pishe, Gufnork, Gapp, Sandelfon, Fish, Hat and Sek

Learnt At

Skills Used

Both skills affect the size and hitpoints of dust devils. Either or both skills may affect dust devils' fighting abilities and perception.

Base GP Cost

50/70/90/... GP

The gp cost depends

Forms of dust devils

As the name suggests: most of the time a dust devil will consist of, erm, dust. However, there are more than 100 different forms, and the following list is an attempt to record them - just in case you fancy a specific looking one, go to the location specified (some may be found in various locations. You might have to perform dust devil more than once on that location, as only every 2nd or 3rd performance of this ritual produces a "non-dust" dust devil.

Listed alphabetically, by form of devil:
balloons = Hat's Chamber (divine hand)
bank receipts = AM, Pishe gardens
broken feathers = AM & DJB, Hat high altar
buffalo dung = BP, Tuna Walk
cabbage fronds = Sto Plains, cabbage fields
camel dung = DJB, Bazaar
canapes = Hat's Chamber (divine hand)
cat fur = AM, Hat high altar
caterpillars = Sto Plains, cabbage fields
champagne corks = Hat's Chamber (divine hand)
chat-up lines = Hat's Chamber (divine hand)
chopsticks = BP, east of Blue Moon Park
cocktail umbrellas = Hat's Chamber (divine hand)
diamond slippers = Genua, main gate area
field mice = Dinky, main street
foam = AM, Pishe gardens (hot spring)
fried dog = BP, Palace
handbills = Bes Pelargic, samurai dojo
ibis feathers = DJB, Bazaar
lamp shades = Hat's Chamber (divine hand)
loose change = AM, Pishe high altar
leaves = Gloomy Forest (and lots of other places)
mist = Pishe's chamber (divine hand)
mud = AM, Pishe high altar
old memories = Sheepridge, town square
olives = Hat's Chamber (divine hand)
origami = BP, Silk Lane
party hats (electric blue, shocking pink or vibrant purple) = AM, Hat high altar
pebbles = Bandits' Camp (but also a lot of other places)
pickled onions = Hat's Chamber (divine hand)
pie dough = Sheepridge, village sq.
pillows = Hat's Chamber (divine hand)
pine needles = Gloomy Forest
pure faith = AM & BP, Pishe high altar
raindrops = AM, Pishe high altar
rainwater = AM, Pishe high altar
red mud = BP, Blue Moon Park (entrance)
sand = DJB, Bazaar
sheep's wool = Sheepridge, town square
someone else's underwear = Hat's Chamber (divine hand)
spilled drinks = AM, Hat high altar
squishi = BP, Garden Walk
stale beer = south of Bandit's Camp (Gloomy)
swamp gas = Genua, main gate area
terracotta shards = Bes Pelargic, Tuna Walk
terrified drop bears = AM, Hat high altar
tiny purple flowers = Pishe's chamber (divine hand)
towels = AM, Pishe gardens
toy pirates = Genua, Eastern Docks
water = AM, Pishe gardens
wheat = Dinky, main street
worried naked mole rats = Hat's Chamber (divine hand)

Requirements

Holy symbol

Meditate

Type Offensive
Step Count2
TargetNothing
ComponentsHoly symbol
Required PowersSpeech, Movement
Will Attempt to Resist N/A
Will Be Angered No/Unknown