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  • ...st values determined from the Xp amounts involved. It is also believed (by Zexium) that that the values used for the skillcheck are calculated in such a way
    5 KB (771 words) - 19:22, 15 January 2012

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  • By Zexium:
    6 KB (988 words) - 17:14, 5 July 2014
  • ...around 2000 <!-- If you're only getting 1500hp heals, you need more cu.ta! Zexium! --> max). It currently is not effective enough to use instead of the cheap
    2 KB (346 words) - 13:19, 14 November 2014
  • ..._and_res_xp|this research]], building somewhat off of [[Research_and_Ideas/Zexium's_resurrect_research|this older research]].
    8 KB (1,363 words) - 03:25, 10 April 2012
  • ... resurrect research|'''Zexium's resurrect research''']] ''by [[User:Zexium|Zexium]]
    3 KB (483 words) - 23:27, 18 February 2013
  • ...l'' the resses that there is xp return and res xp data for. The data from Zexium's research [[Resurrect#The_.22Degrees_of_Success.22|here]] is included (the ...d formula is: res xp = ((death xp * 0.75) ^ 0.8 ) * 0.75. This is the one Zexium came up with.
    32 KB (3,147 words) - 21:01, 16 January 2012
  • ...st values determined from the Xp amounts involved. It is also believed (by Zexium) that that the values used for the skillcheck are calculated in such a way
    5 KB (771 words) - 19:22, 15 January 2012

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