Remember Place

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Remember Place
GP Cost 45
Learnt At 24/20 in
Skills Used
Requirements Amulet
Granted By Pishe, Gufnork, Gapp, Sandelfon, Fish, Hat and Sek
Best Baton(s)

Purple, Ribboned

Best Cane


Remembers a location to use in other rituals


Performed upon a consecrated object, this ritual enables the object to remember the current location to enable you to request that your God return you there using the divine hand ritual at a later time. The Far Sight ritual can then be used on the item to see where it leads to and anything in that room, and the "meditate" command at your High Altar will give you a short, one-line, description of the remembered location.

Should you wish to remove the remembered place from the item, you will need to "scour" it:

scour places from <object>

Help File

The Remember Place ritual asks your deity to use a consecrated item to help you to remember a location so that you can refer to it later, when performing Divine Hand to ask for transport there. To perform it successfully, you will need a holy amulet.


> perform remember place on amulet

You recite the psalm of remembrance.
You chant something holy-sounding to fool the unbelievers.
You indicate your desire to remember your environment, with the help of a holy amulet.
You will now remember this place with the aid of the holy amulet.

Granted By

Pishe, Gufnork, Gapp, Sandelfon, Fish, Hat and Sek

Learnt At

Skills Used

Base GP Cost

40 GP


Holy amulet


Type Miscellaneous
Step Count3
ComponentsHoly amulet
Required PowersSpeech, Movement
Will Attempt to Resist N/A
Will Be Angered No/Unknown

See Also