Difference between revisions of "Fumble"

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(Description)
(Skills Used)
 
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| name=Fumble
 
| name=Fumble
 
| gp=120
 
| gp=120
| learntat=64/65 in [[faith.rituals.offensive.target]]
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| learntat=64 in [[faith.rituals.offensive.target]]
 
| skills=[[faith.rituals.offensive.target]]
 
| skills=[[faith.rituals.offensive.target]]
 
| grantedby=[[Gapp]], [[Sandelfon]] and [[Hat]]
 
| grantedby=[[Gapp]], [[Sandelfon]] and [[Hat]]
 
| requirements=[[Holy symbol|Symbol]]
 
| requirements=[[Holy symbol|Symbol]]
 +
| rodtype=o
 
}}
 
}}
  
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= Description =
 
= Description =
This ritual causes the target to become clumsy and drop one or both weapon they are holding. Sadly this now puts the target into wimp attitude if successful and there is a chance of the NPC attacking you whether you succeed or fail. Fairly expensive and not really worth it against an NPC, unless you have high melee. This ritual still however fairs quite well in the pk world and although being costly can sway the fight nicely. Some people however use triggers to pick up the weapon once fumbled, spoiling its usefulness.
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This ritual causes the target to become clumsy and unhold one or both of their held items - this includes held shields as well as weapons. For the duration of the ritual, they won't be able to effectively hold anything (if they try, they'll fumble the items again after a few seconds) and will have a line added to their description:
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<pre>He appears befuddled.</pre>
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They'll also have a penalty applied to their dex and str stats.  Success seems to always make the target attack you (except when performed on another player). Can be useful to avoid nasty specials in combat with the target, though many npcs have very good unarmed skills. This ritual also fares quite well in the PK world and although being costly can sway the fight nicely. The duration seems to be capped at around 30 seconds if performed on a PK; longer durations are possible on npcs or when an npc performs on you.
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When the ritual wears off, npcs re-equip the fumbled items.
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You get a message when it wears off:
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<pre>You feel your sudden fit of clumsiness pass.</pre>
  
 
= Help File =
 
= Help File =
 
<!-- If something in this "Help File" section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file -->
 
<!-- If something in this "Help File" section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file -->
When Fumble is performed upon a target, it causes them to become clumsy for a short time, dropping one or more items that they currently have in their hands.  To perform this ritual, you need a holy symbol consecrated to your god.
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When Fumble is performed upon a target, it causes them to become clumsy for a short time, making them unable to hold anything for the duration of the ritual.  To perform this ritual, you need a holy symbol consecrated to your god.
  
 
= Ward Effect =
 
= Ward Effect =
When imbued as a ward, this ritual can cause the thief to fumble either the stolen item or their weapons.
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When imbued as a ward, this ritual can cause the thief to drop either the stolen item or their weapons.
  
 
= Example =
 
= Example =
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  You say a prayer over Pinkfish.
 
  You say a prayer over Pinkfish.
 
  Pinkfish is clumsy.
 
  Pinkfish is clumsy.
  Pinkfish fumbles her mace.
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  Pinkfish juggles around with a bastard sword, but she can't hold on to it.
  
 
= Granted By =
 
= Granted By =
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= Skills Used =
 
= Skills Used =
[[faith.rituals.offensive.target]]
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*[[faith.rituals.offensive.target]] {{Mocked}} [http://tmwiki.firstserved.net/index.php/Faith/Rituals/Offensive/Target/301-350]
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*Defend with fighting.unarmed.grappling {{Mocked}}
  
 
= Base GP Cost =
 
= Base GP Cost =
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| powers=Speech
 
| powers=Speech
 
| resist=y
 
| resist=y
| angered=n
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| angered=y
 
}}
 
}}
  

Latest revision as of 11:52, 14 June 2017

Fumble
GP Cost 120
Learnt At 64 in faith.rituals.offensive.target
Skills Used faith.rituals.offensive.target
Requirements Symbol
Granted By Gapp, Sandelfon and Hat
Best Baton(s)

Coral, Serrated

Best Cane

Orange


Makes the target drop their current weapon.

Description

This ritual causes the target to become clumsy and unhold one or both of their held items - this includes held shields as well as weapons. For the duration of the ritual, they won't be able to effectively hold anything (if they try, they'll fumble the items again after a few seconds) and will have a line added to their description:

He appears befuddled.

They'll also have a penalty applied to their dex and str stats. Success seems to always make the target attack you (except when performed on another player). Can be useful to avoid nasty specials in combat with the target, though many npcs have very good unarmed skills. This ritual also fares quite well in the PK world and although being costly can sway the fight nicely. The duration seems to be capped at around 30 seconds if performed on a PK; longer durations are possible on npcs or when an npc performs on you.

When the ritual wears off, npcs re-equip the fumbled items.

You get a message when it wears off:

You feel your sudden fit of clumsiness pass.

Help File

When Fumble is performed upon a target, it causes them to become clumsy for a short time, making them unable to hold anything for the duration of the ritual. To perform this ritual, you need a holy symbol consecrated to your god.

Ward Effect

When imbued as a ward, this ritual can cause the thief to drop either the stolen item or their weapons.

Example

> perform fumble on Pinkfish
You say a prayer over Pinkfish.
Pinkfish is clumsy.
Pinkfish juggles around with a bastard sword, but she can't hold on to it.

Granted By

Gapp, Sandelfon and Hat

Learnt At

Skills Used

Base GP Cost

120 GP

Requirements

Holy symbol

Meditate

Type Offensive
Step Count1
TargetOthers
ComponentsHoly symbol
Required PowersSpeech
Will Attempt to Resist Yes
Will Be Angered Yes