Difference between revisions of "Fumble"

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(Description: Changes to ritual)
(Description: More details, removing bits that may or may not still be true.)
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= Description =
 
= Description =
This ritual causes the target to become clumsy and unhold one or both of the target's held items (re-equipping them after a period). Sadly this now puts the target into wimp attitude if successful and success seems to always make the target attack you. Can be useful to avoid nasty specials in combat with the target. This ritual also fares quite well in the PK world and although being costly can sway the fight nicely.
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This ritual causes the target to become clumsy and unhold one or both of their held items. For the duration of the ritual, they won't be able to rehold these things and will have a line added to their description:
  
It also adds a line to their description while they're under the effects of the ritual:
 
 
<pre>He appears befuddled.</pre>
 
<pre>He appears befuddled.</pre>
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 +
They'll also have a penalty applied to their unarmed skills.  Success seems to always make the target attack you. Can be useful to avoid nasty specials in combat with the target. This ritual also fares quite well in the PK world and although being costly can sway the fight nicely.
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When the ritual wears off, they re-equip the fumbled items (at least, npcs do).
  
 
= Help File =
 
= Help File =

Revision as of 01:59, 26 October 2010

Fumble
GP Cost 120
Learnt At 64 in faith.rituals.offensive.target
Skills Used faith.rituals.offensive.target
Requirements Symbol
Granted By Gapp, Sandelfon and Hat
Best Baton(s)

Coral, Serrated

Best Cane

Orange


Makes the target drop their current weapon.

Description

This ritual causes the target to become clumsy and unhold one or both of their held items. For the duration of the ritual, they won't be able to rehold these things and will have a line added to their description:

He appears befuddled.

They'll also have a penalty applied to their unarmed skills. Success seems to always make the target attack you. Can be useful to avoid nasty specials in combat with the target. This ritual also fares quite well in the PK world and although being costly can sway the fight nicely.

When the ritual wears off, they re-equip the fumbled items (at least, npcs do).

Help File

When Fumble is performed upon a target, it causes them to become clumsy for a short time, dropping one or more items that they currently have in their hands. To perform this ritual, you need a holy symbol consecrated to your god.

Ward Effect

When imbued as a ward, this ritual can cause the thief to fumble either the stolen item or their weapons.

Example

> perform fumble on Pinkfish
You say a prayer over Pinkfish.
Pinkfish is clumsy.
Pinkfish fumbles her mace.

Granted By

Gapp, Sandelfon and Hat

Learnt At

Skills Used

Base GP Cost

120 GP

Requirements

Holy symbol

Meditate

Type Offensive
Step Count1
TargetOthers
ComponentsHoly symbol
Required PowersSpeech
Will Attempt to Resist Yes
Will Be Angered No/Unknown