Dust Devil

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Dust Devil
GP Cost 50/75/100/125/150/...
Learnt At 55 in faith.rituals.misc.area
Skills Used faith.rituals.misc.area and faith.rituals.offensive.area
Requirements Symbol
Granted By Pishe, Gufnork, Gapp, Sandelfon, Fish, Hat, Sek
Best Baton(s)

Any

Best Cane

Any


Summons a whirlwind to fight on your behalf.

Description

Performing this ritual causes a whirlwind to form, its composition depending on where it is summoned (There are at least 350 different types, ranging from leaves, to cat fur, to metal fragments, to pure faith, to the good old dust devils). After recent changes, the number of devils you can summon has been capped on two. Trying to summon a second dust devil and failing may lead to the first dust devil slipping out of your control and dissipating. Dust devils will join you in combat as they will 'assist', and can also be "order"ed to attack. Doing so will cause you to become involved in the combat as well.

Dust devils reduce the amount of xp you will get from kills, though this may be countered by the ability you will have to kill things tougher and in less time. Dust devils are unable to protect and mediocre at dealing damage, so their use is limited.

The progression of the sizes is: Tiny, small, average, large, huge, gigantic, colossal, enormous, humongous, and unbelievably large.

You can refer to a specific priest's dust devil by prefacing "devil" (or "whirlwind", "summon", "minion", "creature") with the priest's name.

l warrax whirlwind

Help File

This ritual summons a dust devil to follow your orders. It will attack if ordered, though not the servants of gods. It will not protect or defend the priest summoning it. A priest can only control two dust devils at a time. Performing this ritual requires use of a holy symbol consecrated to your deity.

Example

> perform dust devil

You find it more difficult to perform dust devil because you are a creator. However, this is mitigated by the fact that you are a creator.
You raise your hands, and swirl them about.
You speak the holy word of Fish.
You summon a dust devil.
Use "order" to command it.
The wind picks up a bit and starts swirling. Dust and debris in the area come together to form an unbelievably large whirlwind of leaves.

Granted By

Pishe, Gufnork, Gapp, Sandelfon, Fish, Hat and Sek

Learnt At

Skills Used

Both skills affect the size and hitpoints of dust devils. Either or both skills may affect dust devils' fighting abilities and perception.

Base GP Cost

50/70/90/... GP

The gp cost depends

Forms of dust devils

As the name suggests: most of the time a dust devil will consist of, erm, dust. However, there are more than 100 different forms, and the following list is an attempt to record them - just in case you fancy a specific looking one, go to the location specified (some may be found in various locations. You might have to perform dust devil more than once on that location, as only every 2nd or 3rd performance of this ritual produces a "non-dust" dust devil.

Note that variations of the same dust devil to not seem to count multiple times towards the related achievements. For example creating ten whirlwinds different coloured fluff does not register as creating ten whirlwinds from different materials for the purposes of the achievment.

Listed alphabetically, by form of devil:
*A
acid = Alchemists Guild
*B
balloons = Hat's Chamber (divine hand)
bank receipts = AM, Pishe gardens
bases = Alchemists Guild
black gems = AM, Sandelfon's high altar
blood = AM, Sek's high altar
bones = Death's domain, entrance hall
broken dreams = Death's domain
broken feathers = AM & DJB, Hat high altar
broken glassware = Alchemists Guild
buffalo dung = BP, Tuna Walk
buttons = AM, Gapp's low altar
*C
cabbage fronds = Sto Plains, cabbage fields
camel dung = DJB, Bazaar
canapes = Hat's Chamber (divine hand)
cat fur = AM, Hat high altar / DJB, bazaar
caterpillars = Sto Plains, cabbage fields
champagne corks = Hat's Chamber (divine hand)
chat-up lines = Hat's Chamber (divine hand)
chopsticks = BP, east of Blue Moon Park
cigars = Pseudopolis Yard watchhouse
cloth = AM, Gapp's low altar
cravats = AM, Gapp's low altar
cobblestones = AM, Sandelfon's high altar
cocktail umbrellas = Hat's Chamber (divine hand)
coral = AM, Fish's high altar
*D
darkness = Death's domain
deadly lace = AM, Gapp's low altar
diamond slippers = Genua, main gate area & Bois
directions = Sandelfon's Corridor (divine hand)
discarded clothing = AM, Gapp's low altar
dried paint= Brass Neck, just west of Market Place
*E
earwax = Mad Stoat
*F
fear = AM, Sek's high altar
field mice = Dinky, main street
fish oil = AM, Fish's high altar
flotsam = Fish's whirlpool
fluff (apple white, antique white, aquamarine, brown, burnt cream, cobalt, fawn, green, grey, grey-brown, lavender, ochre, olive, reddish-brown, sandalwood, seamestress pink, silver, violet, or yellow) = AM, Gufnork's temple
foam = AM, Pishe gardens (hot spring)
fried dog = BP, Palace
*G
grass = Pishe's chamber (divine hand)
*H
handbills = Bes Pelargic, samurai dojo & Tuna Walk
hatred = AM, Sek's high altar
hearts (dog, dwarf, human or troll) = AM, Sek's high altar
*I
ibis feathers = DJB, Bazaar
IOUs = Pseudopolis Yard watchhouse
*L
lamp shades = Hat's Chamber (divine hand)
lint = AM, Gufnork's temple
loathing = AM, Sek's high altar
loose change = AM, Pishe's high altar
lost socks = AM, Gapp's low altar
leaves = Gloomy Forest (and lots of other places)
*M
mist = Pishe's chamber (divine hand)
mud = AM, Pishe high altar
moon dragon scales = Nowhere, villige sq.
*N
needles = AM, Gapp's low altar
*O
old memories = Sheepridge, town square
olives = Hat's Chamber (divine hand)
origami = BP, Silk Lane
*P
paper chits = BP, Tuna Walk
paperwork = AM, Sandelfon's high altar
party hats (electric blue, shocking pink or vibrant purple) = AM, Hat high altar
pebbles = Bandits' Camp (but also a lot of other places)
pickled onions = Hat's Chamber (divine hand)
pie dough = Sheepridge, village sq.
pillows = Hat's Chamber (divine hand)
pine needles = Gloomy Forest
pure faith = AM & BP, Pishe's high altar, Sandelfon's Corridor (divine hand)
*Q
quill pens = AM, Sandelfon's high altar
*R
raindrops = AM, Pishe's high altar
rainwater = AM, Pishe's high altar
reagents = Alchemists Guild
red mud = BP, Blue Moon Park (entrance)
ripped lace = AM, Gapp's low altar
roe = AM, Fish's high altar
rubbish = AM, Morpork streets
*S
sand = DJB, Bazaar
sea cucumbers = Fish's whirlpool
sexy paisley = AM, Gapp's low altar
sheep's wool = Sheepridge, town square
shirts = AM, Gapp's low altar
someone else's underwear = Hat's Chamber (divine hand)
spilled drinks = AM, Hat high altar
squishi = BP, Garden Walk
stale beer = south of Bandit's Camp (Gloomy)
stale coffee = Pseudopolis yard watchhouse
Stones = Sandelfon's Chamber (divine hand)
stone chips = Sandelfon's Chamber (divine hand)
suffering = AM, Sek's high altar
swamp gas = Genua, main gate area
*T
tacky underpants = Thieves' Guild, ground level
tears = Pishe's chamber (divine hand) and Sek's high altar
terracotta shards = Bes Pelargic, Tuna Walk
terrified drop bears = AM, Hat high altar
test tubes = Alchemists Guild
thimbles = AM, Gapp's low altar
thread = AM, Gapp's low altar
tickets = Pseudopolis Yard watchhouse
tiny purple flowers = Pishe's chamber (divine hand)
tiny salamanders = Pishe's chamber (divine hand)
tortoises = Ephebian Desert
towels = AM, Pishe gardens
toy pirates = Genua, Eastern Docks
trousers = AM, Gapp's low altar
*W
water = AM, Pishe gardens
water drops = Pishe's chamber (divine hand)
wheat = Dinky, main street
whirling blades = Klatch, Oasis
wooden splinters = Escrow, Town sq.
worried naked mole rats = Hat's Chamber (divine hand)

Requirements

Holy symbol

Meditate

Type Offensive
Step Count2
TargetNothing
ComponentsHoly symbol
Required PowersSpeech, Movement
Will Attempt to Resist N/A
Will Be Angered No/Unknown