Fumble
Fumble | |
---|---|
GP Cost | 120 |
Learnt At | 64 in faith.rituals.offensive.target |
Skills Used | faith.rituals.offensive.target |
Requirements | Symbol |
Granted By | Gapp, Sandelfon and Hat |
Best Baton(s) |
Coral, Serrated |
Best Cane |
Orange |
Makes the target drop their current weapon.
Contents
Description
This ritual causes the target to become clumsy and unhold one or both of the target's held items (re-equipping them after a period). Sadly this now puts the target into wimp attitude if successful and success seems to always make the target attack you. Can be useful to avoid nasty specials in combat with the target. This ritual also fares quite well in the PK world and although being costly can sway the fight nicely.
It also adds a line to their description while they're under the effects of the ritual:
He appears befuddled.
Help File
When Fumble is performed upon a target, it causes them to become clumsy for a short time, dropping one or more items that they currently have in their hands. To perform this ritual, you need a holy symbol consecrated to your god.
Ward Effect
When imbued as a ward, this ritual can cause the thief to fumble either the stolen item or their weapons.
Example
> perform fumble on Pinkfish You say a prayer over Pinkfish. Pinkfish is clumsy. Pinkfish fumbles her mace.
Granted By
Learnt At
- faith.rituals.offensive.target level 64 (Gapp and Sandelfon)
- faith.rituals.offensive.target level 65 (Hat)
Skills Used
- faith.rituals.offensive.target (Confirmed by mocking) [1]
Base GP Cost
120 GP
Requirements
Meditate
Type | Offensive |
Step Count | 1 |
Target | Others |
Components | Holy symbol |
Required Powers | Speech |
Will Attempt to Resist | Yes |
Will Be Angered | No/Unknown |